Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Dec 07, 2010, 10:37 PM // 22:37   #1
Desert Nomad
 
Bristlebane's Avatar
 
Join Date: Jan 2008
Profession: Mo/
Advertisement

Disable Ads
Default Suggestion: How to flag 7 heroes



Once you would have access to command 7 heroes, surely you don't want 8 different flag buttons? Here's an alternative. Look at the image above, see a new button there?

Yes, you can choose under which flag each hero belongs too. In other words, flags are now for commanding units and not individual heroes. For example, you can set melee fighters in Unit 1, midlines in Unit 2, and backlines in Unit 3. There would be 5 options total:
* Unit 1,2,3 .. commanding hero to go to respective flag whenever placed.
* Unit 4 .. this is the henchmen unit, or "all" flag.
* No Unit .. hero simply follows you around ignoring placed flags.

Default flags for heroes first time would be 1,2,3 in accordance to front/mid/backline which of course you can change. Next time you use same hero, it will remember it's last used unit. Also, units are NOT saved in template code, so it will not require or break any old template codes.

EDIT: You do NOT have to keep all hero windows open to control them, this idea simply change which flag they follow. You can keep all your hero windows closed if you wish and only flag them as you always have, just that now you know which flag each hero follows.

Last edited by Bristlebane; Dec 08, 2010 at 09:26 AM // 09:26..
Bristlebane is offline   Reply With Quote
Old Dec 07, 2010, 11:39 PM // 23:39   #2
Wilds Pathfinder
 
ruk1a's Avatar
 
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
Default

very good idea IMO
ruk1a is offline   Reply With Quote
Old Dec 07, 2010, 11:41 PM // 23:41   #3
Frost Gate Guardian
 
Join Date: Aug 2009
Guild: For Goods Sake
Profession: R/
Default

i really like the idea, but i don't think the development is there for it.
Anti Welfare is offline   Reply With Quote
Old Dec 07, 2010, 11:47 PM // 23:47   #4
Desert Nomad
 
Lord Dagon's Avatar
 
Join Date: Jul 2009
Location: Inside the Oblivion Gate
Guild: The Imperial Guards of Istan[TIGE]
Profession: E/Me
Default

thats a really good idea. seems preety reasonable to me.
Lord Dagon is offline   Reply With Quote
Old Dec 07, 2010, 11:57 PM // 23:57   #5
Krytan Explorer
 
Chrisworld's Avatar
 
Join Date: Aug 2010
Guild: Gameamp Guides [AMP]
Profession: W/
Default

There's no way they're going to be able to fit 7 flags around the compass window and make it look nice, so this suggestion is really a great idea.
Chrisworld is offline   Reply With Quote
Old Dec 08, 2010, 01:05 AM // 01:05   #6
Krytan Explorer
 
Pony Slaystation's Avatar
 
Join Date: Nov 2008
Location: Cardboard Box
Guild: Guilds are irrelevant. This... is...... BUILD WARS!!!
Profession: Rt/
Default

/signed
Sounds like a really good idea to me. It's simple, yet seems very effective. Now ANet needs another 3 months to get this programmed in.
Pony Slaystation is offline   Reply With Quote
Old Dec 08, 2010, 01:08 AM // 01:08   #7
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Hm... I really like that 'team' idea.
I usually stick some heroes in the back line, some in the middle and one in melee.
I could use that.


I'd also like a way to define the area each 'team' can cover.

Click the flag, click and hold in the ground, drag the mouse, and the farther you drag, the bigger a circle you get, and the heroes can't get outside that circle.
That way you could foce them once and for all to stick in one place without falling in their kiting temptations, following you to smell your ass next to the enemy when you are melee, or running away to heal an idiot that doesn't stick close to the rest of the party.
MithranArkanere is offline   Reply With Quote
Old Dec 08, 2010, 01:14 AM // 01:14   #8
Academy Page
 
I am Judge's Avatar
 
Join Date: Sep 2010
Guild: We Wear Sombrero's
Profession: P/
Default

7 heros..... 7 heros.... why in the world would anyone need to micromanage, or flag hero's around??? its easy enough to play through everything hm and nm with only 3 hero's without having to flag them and with 4 added to that its really not going to be needed
I am Judge is offline   Reply With Quote
Old Dec 08, 2010, 01:49 AM // 01:49   #9
Wilds Pathfinder
 
SpyderArachnid's Avatar
 
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
Default

Quote:
Originally Posted by I am Judge View Post
7 heros..... 7 heros.... why in the world would anyone need to micromanage, or flag hero's around??? its easy enough to play through everything hm and nm with only 3 hero's without having to flag them and with 4 added to that its really not going to be needed
Some hero builds require a bit of micro-managing. I know I have to micro Keystone at times on Gwen cause she forgets to cast Symbolic Celerity. Heroes aren't perfect. They need guidance at times.

http://www.guildwarsguru.com/forum/f...t10461942.html

OT: Was suggested already a few hours before you suggested it.
SpyderArachnid is offline   Reply With Quote
Old Dec 08, 2010, 02:11 AM // 02:11   #10
Lion's Arch Merchant
 
Join Date: May 2007
Default

That's pretty darn clever.

Nice suggestion, I like it.
Shriketalon is offline   Reply With Quote
Old Dec 08, 2010, 02:15 AM // 02:15   #11
Jungle Guide
 
go cubs's Avatar
 
Join Date: May 2007
Location: Chicago
Guild: [SIR]
Profession: D/
Default

I dont like it IMO, I personally dont want to have 7 skill bars open at all times or open one every time i want to flag a hero around. Personally i think another suggestion that spyderarachnid put the link up to is better personally because it would be easier just to have it available on a window thats already open all the time.

but thats just me

/notsigned
go cubs is offline   Reply With Quote
Old Dec 08, 2010, 02:19 AM // 02:19   #12
Atra esternĂ­ ono thelduin
 
Eragon Zarroc's Avatar
 
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
Default

ahh yeah, need capability for more distinct flagging for sure. would prolly look weird if you had that many buttons on your radar eh? i'm sure anet will take this into consideration. (hopefully)
__________________
Eragon Zarroc is offline   Reply With Quote
Old Dec 08, 2010, 02:34 AM // 02:34   #13
Lion's Arch Merchant
 
russiansteven's Avatar
 
Join Date: Jun 2008
Location: In a chair
Profession: R/Mo
Default

I do like this idea but the only negative I spot is that it might take a little bit to click on each individual hero and assign them a flag number. Other than that, fantastic idea!
russiansteven is offline   Reply With Quote
Old Dec 08, 2010, 02:40 AM // 02:40   #14
Jungle Guide
 
Perkunas's Avatar
 
Join Date: Aug 2006
Location: In my own little world, looking at yours
Guild: Only Us[NotU]
Profession: E/
Default

Having the control panels open for flag placement, will crowd the screen too much. Either leave them on the compass, or add the flags next to their name on the party list.

To avoid having to micro flags, it would be nice, though improbable, to auto spread based on the weapon in their hands.
Perkunas is offline   Reply With Quote
Old Dec 08, 2010, 03:02 AM // 03:02   #15
Lion's Arch Merchant
 
Mia Clemons's Avatar
 
Join Date: Sep 2009
Location: San Diego
Guild: My Girl is a [LUSH]
Profession: Mo/
Default

Good idea! Could be made a bit better (i dont like 7 flags on the compass!)

/signed but i want some improvements
Mia Clemons is offline   Reply With Quote
Old Dec 08, 2010, 04:21 AM // 04:21   #16
Krytan Explorer
 
Uriel_Wolfblood's Avatar
 
Join Date: Oct 2009
Guild: The House of Wolfblood
Profession: R/
Default

Why don't we have people this clever working at Anet?

/signed that is a simple but brilliant way to handle a concept that had me totally stumped.
Uriel_Wolfblood is offline   Reply With Quote
Old Dec 08, 2010, 04:30 AM // 04:30   #17
Frost Gate Guardian
 
X Dr Pepper X's Avatar
 
Join Date: Apr 2008
Guild: The Mirror of Reason [SNOW]
Profession: R/
Default

Pretty good idea.

All it takes is basically setting the hero you want to the corresponding flag number you want.

Can be done in an outpost or done on the battlefield in just a couple seconds.

/signed.
X Dr Pepper X is offline   Reply With Quote
Old Dec 08, 2010, 04:35 AM // 04:35   #18
Krytan Explorer
 
Join Date: Dec 2008
Default

I think it may be easier to implement if they just made it such that a few heros are assigned to flags 1,2,2. Another Idea that I liked from one of the forum suggestions was the idea of distance rings. In essence heros are placed in relation to the pc which allows customized formations.
awry is offline   Reply With Quote
Old Dec 08, 2010, 04:43 AM // 04:43   #19
Furnace Stoker
 
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
Default

Yes something along those lines would be very useful esp as it adds another dimension to the game.

We have come a long way in gw from a game intended to be all players with henchmen filling in as a poor substitute when necessary to heroes with additional commands.

A basic party formation command system is essential to take this part of the game to the next level.
Front mid and back lines good idea I always wanted my RAnger to actually use his long range ability instead of getting stuck in melee all to often.

Perhaps a party attitude command as well, we have the attack guard and avoid combat options they could be modified slightly as well.
Ideally I would like a formation command so that I can concentrate an attack on a single target then move to a defensive formation and finally a scatter command to minimise area effect damage.

Flagging only goes so far in being an effective tool too often you get caught out and lose party members because you are trying to organise a fighting retreat and constantly having to map remap etc doesn't work.

Would be very happy if they came up with something extra for hero command, and yes I know the game is easy "for some" as is and yes this would make it even easier but its also about fun too.

By all means allow the enemy similar advantages.
gremlin is offline   Reply With Quote
Old Dec 08, 2010, 07:53 AM // 07:53   #20
Lion's Arch Merchant
 
Acehole2006's Avatar
 
Join Date: Oct 2006
Location: United Kingdom Essex
Guild: Fight For The Win
Profession: Mo/
Default

/Notsigned

Although i love the idea, as someone else said above the fact you would have to open the skillbar of all 7 heros would seriously compact the screen terrible idea.

BUT has demostrated in someone else's post about a similar idea but just having the flag next to there name in the party window has been signed by me.
Acehole2006 is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:33 AM // 05:33.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("